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This
is the MR-1 head unfolded,
which is used as a template for
the different maps
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Specular
color: used to define
the color of a highlight on
a given part of a model
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Luminosity:
used to define
the color (if any) seen when
no light is present in a scene
(used to make the lenses appear
to glow in the dark)
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Alpha
channel: used to define
which parts of a mesh are "seen"
in a rendered image
(black = visible)
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Displacement:
also called a
"height map", is used to create
a 3D visualization from an image
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Transparency:
used to define
the opacity of a texture
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